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Magic The Gathering: Zendikar Rising (Trailer)

I was responsible for Modeling, Sculpting and texturing of the Center Tomb

I was responsible for Modeling, Sculpting and texturing of the Center Tomb

The Tomb was designed in a way that would allow multiple layers to open as it animates

The Tomb was designed in a way that would allow multiple layers to open as it animates

The Magic Orb was another prop that I was responsible for, Special thanks to the FX artists in Axis for making it look so awesome!

The Magic Orb was another prop that I was responsible for, Special thanks to the FX artists in Axis for making it look so awesome!

Zareth's Spear was one of the weapons I was working on this project.

Zareth's Spear was one of the weapons I was working on this project.

Zareth's Spear had to be designed in a way that would allow it to open and shoot lightning bolts

Zareth's Spear had to be designed in a way that would allow it to open and shoot lightning bolts

Another prop that i worked on was the magic shield, Big thanks to the Guys in Axis for creating all the Special effects.

Another prop that i worked on was the magic shield, Big thanks to the Guys in Axis for creating all the Special effects.

Magic The Gathering: Zendikar Rising (Trailer)

Had an amazing time working with Axis on this awesome trailer! My part was not very big but it was a absolute pleasure to work with amazing artists at Axis. my primary role was to work on the Tomb in the beginning of the trailer, also I worked on the orb and few of the character weapons like Zareth's Spear and the geometry for the magic shield. Big thanks to the team in Axis for letting me be a part of this project! :)