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Spyro: Reignited Trilogy - Breeze Harbor

My Mane role was to Convert Original Spyro Levels in to Next Gen PBR.

My Mane role was to Convert Original Spyro Levels in to Next Gen PBR.

One of my roles was to Create Stylized Tillable materials for multiple levels

One of my roles was to Create Stylized Tillable materials for multiple levels

In order to speed up the modeling, i created multiple rock sets that would later be used around the whole game

In order to speed up the modeling, i created multiple rock sets that would later be used around the whole game

In order to make Building construction As fast as possible, i managed to create a Building set, witch i would later deform using FFD to create multiple shapes for the level

In order to make Building construction As fast as possible, i managed to create a Building set, witch i would later deform using FFD to create multiple shapes for the level

Spyro: Reignited Trilogy - Breeze Harbor

I was fortunate enough to work on Spyro Reignited Trilogy. It was an amazing experience and really tested me as an artist, The turnaround was extremity fast and my job was to create multiple levels based on the original Spyro, Breeze Harbor was one of my favorite levels to work on.
Special Thanks to Jakob Eirich for concept art!
(All of the Meshes and textures in the level where created by me.)